src.dcss.state.statuseffect
Module Contents
Classes
Represents a status effect, including abilities |
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Assists parsing what status effect the player has from websocket data |
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Assists writing pddl what status effect the player has |
- class src.dcss.state.statuseffect.StatusEffect
Bases:
enum.Enum
Represents a status effect, including abilities
- AGILE_STATUS_EFFECT = 1
- ALIVE_STATUS_EFFECT = 91
- ANTIMAGIC_STATUS_EFFECT = 2
- AUGMENTATION_STATUS_EFFECT = 3
- BAD_FORMS_STATUS_EFFECT = 4
- BERSERK_STATUS_EFFECT = 5
- BLACK_MARK_STATUS_EFFECT = 6
- BLIND_STATUS_EFFECT = 7
- BLOODLESS_STATUS_EFFECT = 92
- BRILLIANT_STATUS_EFFECT = 8
- CHARM_STATUS_EFFECT = 9
- CONFUSING_TOUCH_STATUS_EFFECT = 10
- CONFUSION_STATUS_EFFECT = 11
- CONSTRICTION_STATUS_EFFECT = 12
- COOLDOWNS_STATUS_EFFECT = 13
- CORONA_STATUS_EFFECT = 14
- CORROSION_STATUS_EFFECT = 15
- DARKNESS_STATUS_EFFECT = 16
- DAZED_STATUS_EFFECT = 17
- DEATH_CHANNEL_STATUS_EFFECT = 18
- DEATHS_DOOR_STATUS_EFFECT = 19
- DEFLECT_MISSILES_STATUS_EFFECT = 20
- DISJUNCTION_STATUS_EFFECT = 21
- DIVINE_PROTECTION_STATUS_EFFECT = 22
- DIVINE_SHIELD_STATUS_EFFECT = 23
- DOOM_HOWL_STATUS_EFFECT = 24
- DRAIN_STATUS_EFFECT = 25
- ENGORGED_STATUS_EFFECT = 26
- ENGULF_STATUS_EFFECT = 27
- FAST_SLOW_STATUS_EFFECT = 28
- FEAR_STATUS_EFFECT = 29
- FINESSE_STATUS_EFFECT = 30
- FIRE_VULNERABLE_STATUS_EFFECT = 31
- FLAYED_STATUS_EFFECT = 32
- FLIGHT_STATUS_EFFECT = 33
- FROZEN_STATUS_EFFECT = 34
- HASTE_STATUS_EFFECT = 35
- HEAVENLY_STORM_STATUS_EFFECT = 36
- HELD_STATUS_EFFECT = 37
- HEROISM_STATUS_EFFECT = 38
- HORRIFIED_STATUS_EFFECT = 39
- INNER_FLAME_STATUS_EFFECT = 40
- INVISIBILITY_STATUS_EFFECT = 41
- LAVA_STATUS_EFFECT = 42
- LEDAS_LIQUEFACTION_STATUS_EFFECT = 43
- MAGIC_CONTAMINATION_STATUS_EFFECT = 45
- MARK_STATUS_EFFECT = 46
- MESMERISED_STATUS_EFFECT = 47
- MIGHT_STATUS_EFFECT = 48
- MIRROR_DAMAGE_STATUS_EFFECT = 49
- NO_POTIONS_STATUS_EFFECT = 50
- NO_SCROLLS_STATUS_EFFECT = 51
- OLGREBS_TOXIC_RADIANCE_STATUS_EFFECT = 52
- ORB_STATUS_EFFECT = 53
- OZOCUBUS_ARMOUR_STATUS_EFFECT = 54
- PARALYSIS_STATUS_EFFECT = 55
- PETRIFYING_STATUS_EFFECT = 56
- PETRIFIED_STATUS_EFFECT = 91
- POISON_STATUS_EFFECT = 57
- POWERED_BY_DEATH_STATUS_EFFECT = 58
- QUAD_DAMAGE_STATUS_EFFECT = 59
- RECALL_STATUS_EFFECT = 60
- REGENERATING_STATUS_EFFECT = 61
- REPEL_MISSILES_STATUS_EFFECT = 62
- RESISTANCE_STATUS_EFFECT = 63
- RING_OF_FLAMES_STATUS_EFFECT = 64
- SAPPED_MAGIC_STATUS_EFFECT = 65
- SCRYING_STATUS_EFFECT = 66
- SEARING_RAY_STATUS_EFFECT = 67
- SERPENTS_LASH_STATUS_EFFECT = 68
- SHROUD_OF_GOLUBRIA_STATUS_EFFECT = 69
- SICKNESS_STATUS_EFFECT = 70
- SILENCE_STATUS_EFFECT = 71
- SLEEP_STATUS_EFFECT = 73
- SLIMIFY_STATUS_EFFECT = 74
- SLOW_STATUS_EFFECT = 75
- SLUGGISH_STATUS_EFFECT = 76
- STARVING_STATUS_EFFECT = 77
- STAT_ZERO_STATUS_EFFECT = 78
- STICKY_FLAME_STATUS_EFFECT = 79
- STILL_WINDS_STATUS_EFFECT = 80
- SWIFTNESS_STATUS_EFFECT = 81
- TELEPORT_PREVENTION_STATUS_EFFECT = 82
- TELEPORT_STATUS_EFFECT = 83
- TORNADO_STATUS_EFFECT = 84
- TRANSMUTATIONS_STATUS_EFFECT = 85
- UMBRA_STATUS_EFFECT = 86
- VITALISATION_STATUS_EFFECT = 87
- VULNERABLE_STATUS_EFFECT = 88
- WATER_STATUS_EFFECT = 89
- WEAK_STATUS_EFFECT = 90
- WISP_STATUS_EFFECT = 91
- ZOT_STATUS_EFFECT = 92
- UNABLE_TO_BERSERK_STATUS_EFFECT = 93
- class src.dcss.state.statuseffect.StatusEffectMapping
Assists parsing what status effect the player has from websocket data