src.dcss.state.mutation
Module Contents
Classes
Represents a mutation in the game. |
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Assists parsing what mutations the player has from websocket data |
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Assists writing pddl what mutation the player has |
- class src.dcss.state.mutation.Mutation
Bases:
enum.Enum
Represents a mutation in the game.
- ACUTE_VISION_MUTATION = 1
- ANTENNAE_MUTATION = 2
- BEAK_MUTATION = 3
- BIG_WINGS_MUTATION = 4
- BLINK_MUTATION = 5
- CAMOUFLAGE_MUTATION = 6
- CLARITY_MUTATION = 7
- CLAWS_MUTATION = 8
- COLD_RESISTANCE_MUTATION = 9
- ELECTRICITY_RESISTANCE_MUTATION = 10
- EVOLUTION_MUTATION = 11
- FANGS_MUTATION = 12
- FIRE_RESISTANCE_MUTATION = 13
- HIGH_MP_MUTATION = 14
- HOOVES_MUTATION = 15
- HORNS_MUTATION = 16
- ICY_BLUE_SCALES_MUTATION = 17
- IMPROVED_ATTRIBUTES_MUTATION = 18
- IRIDESCENT_SCALES_MUTATION = 19
- LARGE_BONE_PLATES_MUTATION = 20
- MAGIC_RESISTANCE_MUTATION = 21
- MOLTEN_SCALES_MUTATION = 22
- MUTATION_RESISTANCE_MUTATION = 23
- PASSIVE_MAPPING_MUTATION = 24
- POISON_BREATH_MUTATION = 25
- POISON_RESISTANCE_MUTATION = 26
- REGENERATION_MUTATION = 27
- REPULSION_FIELD_MUTATION = 28
- ROBUST_MUTATION = 29
- RUGGED_BROWN_SCALES_MUTATION = 30
- SHAGGY_FUR_MUTATION = 31
- SLIMY_GREEN_SCALES_MUTATION = 32
- STINGER_MUTATION = 33
- STRONG_LEGS_MUTATION = 34
- TALONS_MUTATION = 35
- TENTACLE_SPIKE_MUTATION = 36
- THIN_METALLIC_SCALES_MUTATION = 37
- THIN_SKELETAL_STRUCTURE_MUTATION = 38
- TOUGH_SKIN_MUTATION = 39
- WILD_MAGIC_MUTATION = 40
- YELLOW_SCALES_MUTATION = 41
- OFFHAND_PUNCH_AUX_ATK_MUTATION = 101
- OFFHAND_PUNCH_W_CLAWS_AUX_ATK_MUTATION = 102
- OFFHAND_PUNCH_W__BLADE_HANDS_AUX_ATK_MUTATION = 103
- HEADBUTT_AUX_ATK_MUTATION = 104
- PECK_AUX_ATK_MUTATION = 105
- KICK_W_HOOVES_AUX_ATK_MUTATION = 106
- KICK_W_TALONS_AUX_ATK_MUTATION = 107
- TAIL_SLAP_AUX_ATK_MUTATION = 108
- TAIL_SLAP_W_STINGER_AUX_ATK_MUTATION = 109
- BITE_W_FANGS_AUX_ATK_MUTATION = 1010
- BITE_W_ACIDIC_BITE_AUX_ATK_MUTATION = 1011
- BITE_W_ANTI_MAGIC_BITE_AUX_ATK_MUTATION = 1012
- PSEUDOPODS_AUX_ATK_MUTATION = 1013
- TENTACLE_SPIKE_AUX_ATK_MUTATION = 1014
- TENTACLE_SLAP_AUX_ATK_MUTATION = 1015
- TENTACLES_SQUEEZE_AUX_ATK_MUTATION = 1016
- CONSTRICTION_AUX_ATK_MUTATION = 1017
- class src.dcss.state.mutation.MutationMapping
Assists parsing what mutations the player has from websocket data